Archive for November 2004

Kirkville - The Mac OS X Drawer: A Badly Designed User Interface Element

Kirkville - The Mac OS X Drawer: A Badly Designed User Interface Element: “”

The bit that really drives me batty is the behavior where the drawer opens on whichever side has the most room. My solution for preventing this is to never close the drawer, which largely defeats the purpose of the drawer.

A confession…

My name is David and I have a problem…

It is true, I have a crippling addiction to console RPGs. Ok, maybe not “crippling”. It is annoying, however. I do not consider myself a gamer, yet this one category of games (think Final Fantasy, KOTOR, etc.) has the power grip me, sucking all of my free time away.

Frequently at some point in the 60+ hours it takes to complete some of these games, I start to think about how the story does not make sense, the battles are boring and repetitive, and I still can’t stop playing. I must wring every last drop out of the game.

Fortunately, the game is eventually won, and, irrevocably, all interest in the game is gone. My recent experience was with [Shadow Hearts: Covenant], a game that is so similar graphically and mechanically to Final Fantasy X, sometimes I swore that the same music was used. This game was clearly not as interesting as Final Fantasy X, yet it gripped just as hard.

At least it is over. Well, until I pick up the next one. Perhaps Lord of the Rings: The Third Age, or maybe I will hold out until KOTOR 2.

Oh, Shadow Hearts: Covenant had some pretty odd stuff going on in it.